Clan Community Mod 0.2.7

Close World of Tanks. Move the previous Clan Community Mod file out of the
active game mods directory, then copy this WOTMOD into mods/<game version>/.
All components for Clan Community Mod are in the one file.

In the Garage, press F11 to connect your account in the browser or to reopen
the in-game connection panel. If you close the browser, press F11 again to
continue pairing. Use the same Wargaming account that is open in the game.
Each Wargaming account has a separate link. Press F11 after switching to a new
account to connect it. Returning to an already linked account reconnects it.
Keep the intended site room open with that account. Ask the room administrator
for the permission to transmit tactics to the game, then enable your personal
transmission button in that room. The account selects one room at a time.

Only manually drawn map-layer objects are displayed, clipped to the minimap.
Strokes remain vectors; vehicle classes use original native minimap textures
and the game's size formula, independently of the line brush and source page.
Icon captions are literal white text with the native minimap font and scale,
and the native thin black shadow. Captions are limited to 32 characters.
The selected room page is projected onto any minimap in relative coordinates.
The mod does not read the battle map or mode for display. Losing access or
disconnecting clears the overlay. Snapshots expire within five seconds.
This changed integration is submitted for review; approval of an earlier
version does not establish approval for this version.

Experimental Maneuvers collection runs 17:45-00:15 CET.
It reads the current account's first-party Maneuvers service with the native
game session kept only in memory. No game session credential is sent to the
website or stored on disk. Leaderboards, clan stage and clan battle journal
are scheduled every minute and immediately after returning from battle.
The clan prime time is read once per collection day. Requests are serialized
and paginated with a bounded protected upload queue. Large leaderboards need
multiple pages; the website shows actual coverage and source update times.
Full pagination and protected queue persistence run only in the Garage.
During a live battle, an already authenticated session can read only four
head pages per minute (clan state, journal head and both leaderboard heads).
No native game token request or browser starts in battle. The Maneuvers
observation queue is persisted only in the Garage. The separate site identity
layer may rotate and save its own credentials on a background worker.
There is a 15-second loading grace; source responses are capped at 32 KiB,
uploads at 16 KiB per batch and the battle memory queue at eight records.
An expired session pauses collection until returning to the Garage.
No official WG game session is renewed in battle. Replays do not start collection.
Unavailable values remain unavailable.
The website independently monitors discovered players' public API counters.
No profile badges, replay analyzer, live vehicle positions or live enemy
telemetry are sent. Completed journals may identify the opposing clan.

Two separately restricted test collectors remain in this package. The own
Skirmish and Stronghold journal collectors are enabled only for the explicit
test-account allowlist in the readable game adapter. This restriction does
not apply to the Maneuvers collector.
The Skirmish collector passively captures the current account's completed
SORTIE_2 (clan Skirmish) results from the client's existing automatic events.
The collector never requests a result or opens a game window. Its bounded,
DPAPI-protected queue uploads through the existing account link; new uploads
start only in the Garage. A request already in flight may finish during a
transition to battle. The website labels these as experimental client reports,
separate from verified clan statistics and the Maneuvers leaderboards.

For the Stronghold journal, while in the Garage, open Clan > Stronghold > Journal >
Battles and leave that game view open. The mod uses the current game's
first-party Stronghold session to read the journal every 30 seconds, after
checking the current account and clan. Game session credentials stay in memory
and are used only with the official Stronghold server.
Only completed clan Skirmish journal fields are forwarded. The newest batch
is bounded to 64 entries; historical backfill is not included. The journal
does not contain individual clanmates' damage, XP or credits. Close the view
or enter a battle to stop new journal requests.

Network: HTTPS https://clan-community.site, certificate verification mandatory.
After one browser approval, the mod stores a user-bound DPAPI protected P-256
installation key and rotating credentials. It reconnects automatically in the
Garage and battle over WSS. F11 is handled only in the Garage and opens the
connection flow or current connection status.
Enable your personal room transmission after the mod is connected and viewing
all room maps is allowed. The participant eye appears only after the game has
applied a frame. Open /api/wot-taktik/mod/devices on the site to revoke a link.

Readable Python and ActionScript and build instructions are in the core mod.
The earlier approved 0.2.2 displayed four manual drawing primitives only.
The current renderer also supports symbols and captions. F11 account identity,
WSS and the data collectors are changes submitted for a new review.
